Collapse State: War Puzzle

Content rating
Everyone
100+
Downloads
100% off•Offer ends 10/12/26, 7:59 PM
Content rating
Everyone
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About this game

Collapse State is a deterministic, turn-based tactics game built around clarity, responsibility, and deliberate decision-making.

There is no randomness and no hidden information. Enemy actions are fully visible before each turn, and every outcome follows directly from your choices.

Each turn is a spatial puzzle where positioning, timing, and priority decide survival.

Collapse State removes loot, progression grind, and meta builds to focus on what matters most: understanding the system and making the right move under pressure.

The game is designed to be cold, fair, and intentional.

Key features:
• Fully deterministic gameplay — no RNG, no critical hits
• Full enemy intent preview before every turn
• Turn-based tactical combat built on clear, fixed rules
• Offline single-player experience
• Premium game — no ads, no in-app purchases
• No data collection, tracking, or analytics

Collapse State is not about overpowering the system.
It is about understanding it — and surviving the consequences.
A turn-based tactical game where you protect the city from invading threats.
Updated on
Oct 11, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • No data collected
    Learn more about how developers declare collection

What’s new

New robots: Medic (repairs allies and Cities) and Artillery (shells targets 2–4 tiles away, over cover)
Endless Mode: rising difficulty, best-turns records per difficulty
Varied maps: City positions and terrain change every run, and enemies now path around walls and hazards
Clearer unit colors, and a new deploy banner that shows which unit you’re placing
First-use hints for the new units
UI fixes for short screens and long translations